Funded by the European Institute of
Innovation and Technology (EIT Climate-KIC)

What do we want our community to look like in the future? Can we harness our collective potential to build a society that is sustainable?

The D.Game is an international project promoting sustainable education, community engagement and collective co-creation developed by Stantec S.p.A, Aalto University, Polytechnic University of Catalonia and the University of Lausanne with the financial support of EIT Climate-KIC.

D.Game aims to create a bridge between schools, companies and cities in order to co-create collective solutions to local sustainability challenges, engaging key stakeholders to work alongside schools, uniting communities and creating local innovation ecosystems to inspire people to cooperate and act.

The project sparked by an interdisciplinary team of leading professionals and experts of sustainability and education, a network that brings together leading research institutions and companies sharing the concern and desire to enrich our society with trust, motivation and enthusiasm!

At its heart, the D.Game enhances the competencies of youths and local communities to promote cultural, social, and behavioral change. It is an innovative solution that can be applied any time a project has an impact on a local community. It helps to engage the stakeholders in designing solutions to create Ecological, Social and Governance value.

What do we want our community to look like in the future? Can we harness our collective potential to build a society that is sustainable? The D.Game is an international project on sustainable education, stakeholders engagement and collective co-creation developed by Stantec S.p.A, Aalto University, Polytechnic University of Catalonia and the University of Lausanne with the financial support of EIT-Climate KIC.

 

D.Game aims to make a bridge between schools, companies and cities in order to co-create collective solutions to local sustainability challenges, engaging key stakeholders to work alongside schools, uniting communities and creating local innovation ecosystems to inspire people to cooperate and act.

 

The project sparked by an interdisciplinary team of leading professionals and experts of sustainability and education, a network unifying some of the most prestigious universities and companies sharing the concern and desire to enrich our society with trust, motivation and enthusiasm!

 

At its heart, the D.Game enhances the competencies of youths and local communities to promote cultural, social, and behavioral change. It is an innovative solution that can be applied any time a project has an impact on a local community. It helps to engage the stakeholders in designing solutions to create Ecological, Social and Governance value.

How it works

What We Do

We dream

Involve teachers and students (12-18 years) in training sessions on sustainable living, enriched with the innovative tools of involvement, teamwork and facilitation. We will explore the inner dimension of sustainability with both students and teachers helping them to discover their talents and values through which they can contribute to the world’s future.

We design

Our aim is to create local innovation ecosystems based on a participatory model of decision-making, a bridge between schools, companies and cities. We will connect students with local players, building networks of trust and mutual listening for an inter-generational alliance for change. Ideas arise where purposeful connection is the engine of creativity.

We develop

Put together all the actors of the community: students, companies, institutions and citizens to co-create collective solutions to local problems. Our aim is to experiment with a new culture based on collaboration where youth and decision-makers can envision new opportunities and how to realize them together. Activating network solutions instead of individual actions.

One Year of D.Game in numbers

2020

Students

Teachers

schools

Countries

Don’t take our word for it

“Simply Fantastic! It has been such a joy to learn about new ideas and more efficient ways to make change.”

Otso                                                                                                                              16 years old, Finland

“I loved all topics, since they were introduced with an innovative, practical, experiential, relaxing methodology that allowed to deeply internalize and master them.”

Eeva                                                                                                                              High school teacher, Finland

“It was a unique and unforgettable experience. Words are not enough to express my gratitude to you.”

Giulia                                                                                                                           15 years old, Spain                                                                                                       

“The way of presenting the concept of sustainability was very illuminating and useful for me to work with my students. The practical elements of the course emotionally stimulate students’ willingness to make changes necessary to achieve the goal of improving our world.”

Annamaria                                                                                                                  High school teacher, Italy